Commit fca59118 by roshka

Programa del tateti

parents
# TaTeTi
Recomiendo abrir el programa en NetBeans ya que esta hecho en Java.
Al iniciar te va pedir ingresar una coordenada, que seri la posicion de la X u O, estas podrian ser A1, A2.... asi hasta el C3.
Disfruten del juego.
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<!-- You may freely edit this file. See commented blocks below for -->
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<!-- the Compile on Save feature is turned off for the project. -->
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
<!-- in the project's Project Properties dialog box.-->
<project name="TicTacToe" default="default" basedir=".">
<description>Builds, tests, and runs the project TicTacToe.</description>
<import file="nbproject/build-impl.xml"/>
<!--
There exist several targets which are by default empty and which can be
used for execution of your tasks. These targets are usually executed
before and after some main targets. They are:
-pre-init: called before initialization of project properties
-post-init: called after initialization of project properties
-pre-compile: called before javac compilation
-post-compile: called after javac compilation
-pre-compile-single: called before javac compilation of single file
-post-compile-single: called after javac compilation of single file
-pre-compile-test: called before javac compilation of JUnit tests
-post-compile-test: called after javac compilation of JUnit tests
-pre-compile-test-single: called before javac compilation of single JUnit test
-post-compile-test-single: called after javac compilation of single JUunit test
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(Targets beginning with '-' are not intended to be called on their own.)
Example of inserting an obfuscator after compilation could look like this:
<target name="-post-compile">
<obfuscate>
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</target>
For list of available properties check the imported
nbproject/build-impl.xml file.
Another way to customize the build is by overriding existing main targets.
The targets of interest are:
-init-macrodef-javac: defines macro for javac compilation
-init-macrodef-junit: defines macro for junit execution
-init-macrodef-debug: defines macro for class debugging
-init-macrodef-java: defines macro for class execution
-do-jar: JAR building
run: execution of project
-javadoc-build: Javadoc generation
test-report: JUnit report generation
An example of overriding the target for project execution could look like this:
<target name="run" depends="TicTacToe-impl.jar">
<exec dir="bin" executable="launcher.exe">
<arg file="${dist.jar}"/>
</exec>
</target>
Notice that the overridden target depends on the jar target and not only on
the compile target as the regular run target does. Again, for a list of available
properties which you can use, check the target you are overriding in the
nbproject/build-impl.xml file.
-->
</project>
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
build.xml.data.CRC32=a30aa6c8
build.xml.script.CRC32=21e49a08
build.xml.stylesheet.CRC32=8064a381@1.80.1.48
# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
nbproject/build-impl.xml.data.CRC32=a30aa6c8
nbproject/build-impl.xml.script.CRC32=e911cc3e
nbproject/build-impl.xml.stylesheet.CRC32=830a3534@1.80.1.48
compile.on.save=true
user.properties.file=/home/roshka/.netbeans/8.2/build.properties
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<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
<group>
<file>file:/home/roshka/primera-prueba/TicTacToe/src/tictactoe/TicTacToe.java</file>
</group>
</open-files>
</project-private>
annotation.processing.enabled=true
annotation.processing.enabled.in.editor=false
annotation.processing.processor.options=
annotation.processing.processors.list=
annotation.processing.run.all.processors=true
annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
build.classes.dir=${build.dir}/classes
build.classes.excludes=**/*.java,**/*.form
# This directory is removed when the project is cleaned:
build.dir=build
build.generated.dir=${build.dir}/generated
build.generated.sources.dir=${build.dir}/generated-sources
# Only compile against the classpath explicitly listed here:
build.sysclasspath=ignore
build.test.classes.dir=${build.dir}/test/classes
build.test.results.dir=${build.dir}/test/results
# Uncomment to specify the preferred debugger connection transport:
#debug.transport=dt_socket
debug.classpath=\
${run.classpath}
debug.test.classpath=\
${run.test.classpath}
# Files in build.classes.dir which should be excluded from distribution jar
dist.archive.excludes=
# This directory is removed when the project is cleaned:
dist.dir=dist
dist.jar=${dist.dir}/TicTacToe.jar
dist.javadoc.dir=${dist.dir}/javadoc
excludes=
includes=**
jar.compress=false
javac.classpath=
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
javac.external.vm=true
javac.processorpath=\
${javac.classpath}
javac.source=1.7
javac.target=1.7
javac.test.classpath=\
${javac.classpath}:\
${build.classes.dir}
javac.test.processorpath=\
${javac.test.classpath}
javadoc.additionalparam=
javadoc.author=false
javadoc.encoding=${source.encoding}
javadoc.noindex=false
javadoc.nonavbar=false
javadoc.notree=false
javadoc.private=false
javadoc.splitindex=true
javadoc.use=true
javadoc.version=false
javadoc.windowtitle=
main.class=tictactoe.TicTacToe
manifest.file=manifest.mf
meta.inf.dir=${src.dir}/META-INF
mkdist.disabled=false
platform.active=JDK_1.7
run.classpath=\
${javac.classpath}:\
${build.classes.dir}
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:
run.jvmargs=
run.test.classpath=\
${javac.test.classpath}:\
${build.test.classes.dir}
source.encoding=UTF-8
src.dir=src
test.src.dir=test
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://www.netbeans.org/ns/project/1">
<type>org.netbeans.modules.java.j2seproject</type>
<configuration>
<data xmlns="http://www.netbeans.org/ns/j2se-project/3">
<name>TicTacToe</name>
<explicit-platform explicit-source-supported="true"/>
<source-roots>
<root id="src.dir"/>
</source-roots>
<test-roots>
<root id="test.src.dir"/>
</test-roots>
</data>
</configuration>
</project>
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import java.util.Scanner;
/**
*
* @author roshka
*/
public class TicTacToe {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
System.out.println("Bienvenido al TA-TE-TI de Fernando del Bootcamp 004 de Roshka");
try (Scanner entrada = new Scanner(System.in)) {
int[][] tabla = new int[3][3];
int i = 0, j = 0;
int jugadorActual = 1;
boolean hayGanador = false;
do {
if (jugadorActual == 1) {
System.out.println(" X -> Ingrese jugada: ");
System.out.print("Siguiente jugada: ");
}else{
System.out.println(" O -> Ingrese jugada: ");
System.out.print("Siguiente jugada: ");
}
String fc = entrada.nextLine().toUpperCase();
i = fc.charAt(0) - 'A';
j = fc.charAt(1) - '1';
// Si la celda ya fue marcada por un jugador, anular la jugada
if (tabla[i][j] > 0) {
System.out.println(" ERR: Jugada Inválida - Casilla Ocupada");
// Ignora todo el codigo que viene después
// y continua a la siguiente iteración del while
continue;
}
else {
// Guardar jugador en la celda
tabla[i][j] = jugadorActual; // guardar el numero de jugador
// Dibujar la tabla para representar la jugada
for (int f = 0; f < tabla.length; f++) {
for (int c = 0; c < tabla.length; c++) {
// Imprimir simbolo según contenido de la celda
switch(tabla[f][c]) {
case 0: System.out.print("-"); break; // vacio
case 1: System.out.print("X"); break; // jugador 1
case 2: System.out.print("O"); break; // jugador 2
}
// Separador de columnas
System.out.print(" | ");
}
// Separador de filas
System.out.println("\n-----------");
}
}
// Chequear si el jugador actual hizo la jugada ganadora
// Diagonal principal
if (tabla[0][0] == jugadorActual && tabla[1][1] == jugadorActual && tabla[2][2] == jugadorActual) {
hayGanador = true;
if (jugadorActual==1) {
System.out.println(" GANADOR X: "+fc);
}
}
// Diagonal secundaria
else if (tabla[0][2] == jugadorActual && tabla[1][1] == jugadorActual && tabla[2][0] == jugadorActual) {
hayGanador = true;
if (jugadorActual==2) {
System.out.println(" GANADOR O: "+fc);
}
}
// Rectas
else {
// Chequear en las 3 filas
for (int f = 0; f < tabla.length; f++) {
// Recta horizontal
if (tabla[f][0] == jugadorActual && tabla[f][1] == jugadorActual && tabla[f][2] == jugadorActual) {
hayGanador = true;
if (jugadorActual==1) {
System.out.println(" GANADOR X: "+fc);
}else{
System.out.println(" GANADOR O: "+fc);
}
// Salir del for
break;
}
}
// Chequear en las 3 columnas
for (int c = 0; c < tabla.length; c++) {
// Recta vertical
if (tabla[0][c] == jugadorActual && tabla[1][c] == jugadorActual && tabla[2][c] == jugadorActual) {
hayGanador = true;
System.out.println("GANADOR " + jugadorActual + "!");
// Salir del for
break;
}
}
}
// Pasar el turno al siguiente jugador
// equivalente a if(jugadorActual == 1) jugadorActual = 2; else jugadorActual = 1;
jugadorActual = jugadorActual == 1 ? 2 : 1;
} while (!hayGanador);
}
}
}
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