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Yovan Martinez
poker
Commits
985dd79b
Commit
985dd79b
authored
Apr 27, 2022
by
Yovan Martinez
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Agregado generacion de cartas aleatoria
parent
180c5a5c
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1 changed file
with
41 additions
and
11 deletions
+41
-11
Poker.java
+41
-11
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Poker.java
View file @
985dd79b
...
...
@@ -3,6 +3,7 @@ import javax.lang.model.element.Element;
import
javax.print.DocFlavor.STRING
;
import
java.util.Arrays
;
import
java.util.List
;
import
java.util.Random
;
public
class
Poker
{
...
...
@@ -118,26 +119,55 @@ public class Poker {
public
static
void
main
(
String
[]
args
)
{
Carta
carta1
=
new
Carta
(
"8S"
);
Carta
carta2
=
new
Carta
(
"7D"
);
Carta
carta3
=
new
Carta
(
"6H"
);
Carta
carta4
=
new
Carta
(
"TC"
);
Carta
carta5
=
new
Carta
(
"9D"
);
Carta
carta1
=
new
Carta
(
"AA"
);
Carta
carta2
=
new
Carta
(
"AA"
);
Carta
carta3
=
new
Carta
(
"AA"
);
Carta
carta4
=
new
Carta
(
"AA"
);
Carta
carta5
=
new
Carta
(
"AA"
);
Carta
carta6
=
new
Carta
(
"AA"
);
Carta
carta7
=
new
Carta
(
"AA"
);
Carta
carta8
=
new
Carta
(
"AA"
);
Carta
carta9
=
new
Carta
(
"AA"
);
Carta
carta10
=
new
Carta
(
"AA"
);
Poker
partida
=
new
Poker
();
int
control
=
0
;
//Variable para controlar el ingreso de cartas repetidas
//Le paso los valores con el metodo del profe
String
[]
mano
=
new
String
[]{
carta1
.
valorPalo
(),
carta2
.
valorPalo
(),
carta3
.
valorPalo
(),
carta4
.
valorPalo
(),
carta5
.
valorPalo
(),};
for
(
int
i
=
0
;
i
<
mano
.
length
;
i
++)
{
partida
.
setValues
(
mano
[
i
]);
String
[]
valores
=
{
"A"
,
"2"
,
"3"
,
"4"
,
"5"
,
"6"
,
"7"
,
"8"
,
"9"
,
"T"
,
"J"
,
"Q"
,
"K"
,};
String
[]
palos
=
{
"D"
,
"S"
,
"C"
,
"H"
,};
String
[]
cartas
=
new
String
[
10
];
int
control
=
100
;
//Variable para controlar el ingreso de cartas repetidas
Carta
[]
mano
=
new
Carta
[]{
carta1
,
carta2
,
carta3
,
carta4
,
carta5
,};
Carta
[]
mano2
=
new
Carta
[]{
carta6
,
carta7
,
carta8
,
carta9
,
carta10
,};
while
(
control
>
10
)
{
for
(
int
i
=
0
;
i
<
mano
.
length
;
i
++)
{
mano2
[
i
].
valor
=
mano2
[
i
].
valor
.
concat
(
valores
[(
int
)
Math
.
floor
(
Math
.
random
()*(
11
-
0
+
1
)+
0
)]);
mano
[
i
].
palo
=
mano
[
i
].
palo
.
concat
(
palos
[(
int
)
Math
.
floor
(
Math
.
random
()*(
2
-
0
+
1
)+
0
)]);
}
for
(
int
i
=
0
;
i
<
mano2
.
length
;
i
++)
{
mano2
[
i
].
valor
=
mano2
[
i
].
valor
.
concat
(
valores
[(
int
)
Math
.
floor
(
Math
.
random
()*(
11
-
0
+
1
)+
0
)]);
mano2
[
i
].
palo
=
mano2
[
i
].
palo
.
concat
(
palos
[(
int
)
Math
.
floor
(
Math
.
random
()*(
2
-
0
+
1
)+
0
)]);
}
for
(
int
i
=
0
;
i
<
mano
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
mano
.
length
;
j
++)
{
if
(
mano
[
i
].
equals
(
mano
[
j
]))
{
if
(
mano
[
i
].
valorPalo
().
equals
(
mano
[
j
].
valorPalo
()))
{
control
++;
}
}
}
for
(
int
i
=
0
;
i
<
mano2
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
mano2
.
length
;
j
++)
{
if
(
mano2
[
i
].
valorPalo
().
equals
(
mano2
[
j
].
valorPalo
()))
{
control
++;
}
}
}
}
control
=
0
;
//Le paso los valores con el metodo del profe
for
(
int
i
=
0
;
i
<
mano
.
length
;
i
++)
{
partida
.
setValues
(
mano
[
i
].
valorPalo
());
}
//Condicional para imprimir los resultados solo si no se encontraron cartas repetidas
if
(
control
==
5
){
if
((
partida
.
controlValor
(
partida
.
getValue
())==
""
)
&&
(
partida
.
controlPalos
(
partida
.
getSuit
())
==
""
))
{
...
...
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