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Yannine Alvarez
kotlin-e004-poker
Commits
9584e506
Commit
9584e506
authored
Apr 22, 2020
by
Yannine Alvarez
Browse files
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Plain Diff
Modificar la función ganador
parent
d69ced50
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Showing
4 changed files
with
402 additions
and
157 deletions
+402
-157
Poker/.idea/workspace.xml
+72
-27
Poker/out/production/Poker/Carta.class
+0
-0
Poker/out/production/Poker/PokerKt.class
+0
-0
Poker/src/Poker.kt
+330
-130
No files found.
Poker/.idea/workspace.xml
View file @
9584e506
...
...
@@ -3,6 +3,8 @@
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"628f93ca-b7ce-4a63-90a4-4fc67deaa2b5"
name=
"Default Changelist"
comment=
""
>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/out/production/Poker/Carta.class"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/out/production/Poker/Carta.class"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/out/production/Poker/PokerKt.class"
beforeDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/Poker.kt"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/Poker.kt"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
...
...
@@ -38,7 +40,7 @@
<property
name=
"SHARE_PROJECT_CONFIGURATION_FILES"
value=
"true"
/>
<property
name=
"android.sdk.path"
value=
"$USER_HOME$/AppData/Local/Android/Sdk"
/>
</component>
<component
name=
"RunManager"
selected=
"Kotlin.P
oker
Kt"
>
<component
name=
"RunManager"
selected=
"Kotlin.P
rueba
Kt"
>
<configuration
name=
"MyClass"
type=
"Application"
factoryName=
"Application"
temporary=
"true"
nameIsGenerated=
"true"
>
<option
name=
"MAIN_CLASS_NAME"
value=
"MyClass"
/>
<module
name=
"Poker"
/>
...
...
@@ -53,6 +55,19 @@
<option
name=
"Make"
enabled=
"true"
/>
</method>
</configuration>
<configuration
name=
"MyClass"
type=
"JetRunConfigurationType"
temporary=
"true"
nameIsGenerated=
"true"
>
<module
name=
"Poker"
/>
<option
name=
"VM_PARAMETERS"
/>
<option
name=
"PROGRAM_PARAMETERS"
/>
<option
name=
"ALTERNATIVE_JRE_PATH_ENABLED"
value=
"false"
/>
<option
name=
"ALTERNATIVE_JRE_PATH"
/>
<option
name=
"PASS_PARENT_ENVS"
value=
"true"
/>
<option
name=
"MAIN_CLASS_NAME"
value=
"MyClass"
/>
<option
name=
"WORKING_DIRECTORY"
/>
<method
v=
"2"
>
<option
name=
"Make"
enabled=
"true"
/>
</method>
</configuration>
<configuration
name=
"PokerKt"
type=
"JetRunConfigurationType"
temporary=
"true"
nameIsGenerated=
"true"
>
<module
name=
"Poker"
/>
<option
name=
"VM_PARAMETERS"
/>
...
...
@@ -66,9 +81,24 @@
<option
name=
"Make"
enabled=
"true"
/>
</method>
</configuration>
<configuration
name=
"PruebaKt"
type=
"JetRunConfigurationType"
temporary=
"true"
nameIsGenerated=
"true"
>
<module
name=
"Poker"
/>
<option
name=
"VM_PARAMETERS"
/>
<option
name=
"PROGRAM_PARAMETERS"
/>
<option
name=
"ALTERNATIVE_JRE_PATH_ENABLED"
value=
"false"
/>
<option
name=
"ALTERNATIVE_JRE_PATH"
/>
<option
name=
"PASS_PARENT_ENVS"
value=
"true"
/>
<option
name=
"MAIN_CLASS_NAME"
value=
"PruebaKt"
/>
<option
name=
"WORKING_DIRECTORY"
/>
<method
v=
"2"
>
<option
name=
"Make"
enabled=
"true"
/>
</method>
</configuration>
<recent_temporary>
<list>
<item
itemvalue=
"Kotlin.PruebaKt"
/>
<item
itemvalue=
"Kotlin.PokerKt"
/>
<item
itemvalue=
"Kotlin.MyClass"
/>
<item
itemvalue=
"Application.Poker"
/>
<item
itemvalue=
"Application.MyClass"
/>
</list>
...
...
@@ -120,7 +150,21 @@
<option
name=
"project"
value=
"LOCAL"
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<updated>
1587433850431
</updated>
</task>
<option
name=
"localTasksCounter"
value=
"6"
/>
<task
id=
"LOCAL-00006"
summary=
"Agregar la funciòn verificar las cartas para ganador"
>
<created>
1587434443625
</created>
<option
name=
"number"
value=
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name=
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"LOCAL"
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<updated>
1587434443625
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<task
id=
"LOCAL-00007"
summary=
"Agregar la funciòn verificar las cartas para ganador"
>
<created>
1587434573538
</created>
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value=
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<updated>
1587434573539
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<option
name=
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value=
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<servers
/>
</component>
<component
name=
"VcsManagerConfiguration"
>
...
...
@@ -128,61 +172,62 @@
<MESSAGE
value=
"corrección de valor de retorno."
/>
<MESSAGE
value=
"corrección de valor de retorno, agregar return poker."
/>
<MESSAGE
value=
"Se agrega la rama poker_2 que contiene la función ganador."
/>
<option
name=
"LAST_COMMIT_MESSAGE"
value=
"Se agrega la rama poker_2 que contiene la función ganador."
/>
<MESSAGE
value=
"Agregar la funciòn verificar las cartas para ganador"
/>
<option
name=
"LAST_COMMIT_MESSAGE"
value=
"Agregar la funciòn verificar las cartas para ganador"
/>
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...
...
Poker/out/production/Poker/Carta.class
View file @
9584e506
No preview for this file type
Poker/out/production/Poker/PokerKt.class
deleted
100644 → 0
View file @
d69ced50
File deleted
Poker/src/Poker.kt
View file @
9584e506
import
java.util.*
const
val
CARAS
=
"23456789tjqka"
const
val
LETRAS
=
"shdc"
import
kotlin.collections.ArrayList
class
Carta
(
completo
:
String
)
{
fun
valorPalo
():
String
{
...
...
@@ -20,175 +15,380 @@ class Carta(completo: String) {
}
}
class
OrdenarCartas
{
val
valores
=
charArrayOf
(
'A'
,
'2'
,
'3'
,
'4'
,
'5'
,
'6'
,
'7'
,
'8'
,
'9'
,
'T'
,
'J'
,
'Q'
,
'K'
)
val
palos
=
charArrayOf
(
'S'
,
'C'
,
'H'
,
'D'
)
fun
compararValor
(
valor1
:
Char
,
valor2
:
Char
):
Int
{
var
numValor1
=
0
var
numValor2
=
0
for
(
i
in
valores
.
indices
)
{
if
(
valor1
==
valores
[
i
])
{
numValor1
=
i
break
}
}
fun
ganadores
(
jugadas
:
MutableList
<
Array
<
Carta
?>>):
String
{
for
(
i
in
valores
.
indices
)
{
if
(
valor2
==
valores
[
i
])
{
numValor2
=
i
break
print
(
"Cantidad de jugadas ${jugadas.size}"
)
val
ganadores
:
ArrayList
<
Array
<
Carta
>>
=
ArrayList
<
Array
<
Carta
>>()
var
prim
=
true
val
indices
=
ArrayList
<
Int
>()
var
index
=
0
for
(
mano
in
jugadas
)
{
if
(
prim
)
{
ganadores
.
add
(
mano
)
indices
.
add
(
index
)
prim
=
false
}
else
{
val
resultadoMayor
=
mostrarResultado
(
ganadores
[
ganadores
.
size
])
val
mostrarResultadoActual
=
mostrarResultado
(
mano
)
if
(
resultadoMayor
[
0
]
<
mostrarResultadoActual
[
0
])
{
ganadores
.
clear
()
indices
.
clear
()
indices
.
add
(
index
)
ganadores
.
add
(
mano
)
}
}
index
++
}
return
if
(
numValor1
==
numValor2
)
{
0
}
else
if
(
numValor1
>
numValor2
)
{
1
}
else
{
-
1
var
stringGanadores
=
""
for
(
i
in
indices
.
indices
)
{
stringGanadores
+=
" "
+
indices
[
i
]
}
return
stringGanadores
}
fun
esAnterior
(
carta1
:
Carta
,
carta2
:
Carta
):
Boolean
{
var
valor1
=
0
var
valor2
=
0
for
(
i
in
valores
.
indices
)
{
if
(
carta1
.
valorPalo
()[
0
]
==
valores
[
i
])
{
valor1
=
i
break
fun
mostrarResultado
(
mano
:
Array
<
Carta
>):
ArrayList
<
Int
>
{
val
mostrarResultado
=
ArrayList
<
Int
>()
val
valores
=
IntArray
(
13
)
val
palos
=
IntArray
(
4
)
ArrayNuevo
(
valores
,
palos
,
mano
)
if
(
esEscaleraColor
(
valores
,
palos
))
{
val
ordenado
=
ordenarCartas
(
mano
)
mostrarResultado
.
add
(
9
)
if
(
ordenado
[
4
]
==
12
&&
ordenado
[
0
]
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
ordenado
[
4
])
}
}
}
else
if
(
esPoker
(
valores
))
{
mostrarResultado
.
add
(
8
)
if
(
indiceDe
(
4
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
mostrarResultado
.
add
(
indiceDe
(
1
,
valores
))
}
else
{
mostrarResultado
.
add
(
indiceDe
(
4
,
valores
))
if
(
indiceDe
(
1
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
indiceDe
(
1
,
valores
))
}
}
}
else
if
(
esFull
(
valores
))
{
mostrarResultado
.
add
(
7
)
if
(
indiceDe
(
3
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
mostrarResultado
.
add
(
indiceDe
(
2
,
valores
))
}
else
{
mostrarResultado
.
add
(
indiceDe
(
3
,
valores
))
if
(
indiceDe
(
2
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
indiceDe
(
2
,
valores
))
}
}
}
else
if
(
esColor
(
palos
))
{
var
aux
=
0
mostrarResultado
.
add
(
6
)
val
ordenado
=
ordenarCartas
(
mano
)
if
(
ordenado
[
0
]
==
0
)
{
mostrarResultado
.
add
(
14
)
aux
=
1
}
for
(
i
in
4
downTo
aux
)
{
mostrarResultado
.
add
(
ordenado
[
i
])
}
}
else
if
(
esEscalera
(
valores
))
{
val
ordenado
=
ordenarCartas
(
mano
)
mostrarResultado
.
add
(
5
)
if
(
ordenado
[
4
]
==
12
&&
ordenado
[
0
]
==
1
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
ordenado
[
4
])
}
}
else
if
(
esTrio
(
valores
))
{
mostrarResultado
.
add
(
4
)
for
(
i
in
valores
.
indices
)
{
if
(
carta2
.
valorPalo
()[
0
]
==
valores
[
i
])
{
valor2
=
i
break
if
(
indiceDe
(
3
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
indiceDe
(
3
,
valores
))
}
val
ordenado
=
ordenarCartas
(
mano
)
var
aux
=
0
if
(
ordenado
[
0
]
==
0
)
{
mostrarResultado
.
add
(
14
)
aux
=
1
}
for
(
i
in
4
downTo
aux
)
{
if
(
mostrarResultado
[
1
]
!=
ordenado
[
i
])
{
mostrarResultado
.
add
(
ordenado
[
i
])
}
}
}
else
if
(
esParDoble
(
valores
))
{
mostrarResultado
.
add
(
3
)
if
(
indiceDe
(
2
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
mostrarResultado
.
add
(
indiceDeReversa
(
2
,
valores
))
}
else
{
mostrarResultado
.
add
(
indiceDeReversa
(
2
,
valores
))
mostrarResultado
.
add
(
indiceDe
(
2
,
valores
))
}
if
(
indiceDe
(
1
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
indiceDe
(
1
,
valores
))
}
}
else
if
(
esPar
(
valores
))
{
mostrarResultado
.
add
(
2
)
if
(
indiceDe
(
2
,
valores
)
==
0
)
{
mostrarResultado
.
add
(
14
)
}
else
{
mostrarResultado
.
add
(
indiceDe
(
2
,
valores
))
}
val
ordenado
=
ordenarCartas
(
mano
)
var
aux
=
0
if
(
ordenado
[
0
]
==
0
)
{
mostrarResultado
.
add
(
14
)
aux
=
1
}
for
(
i
in
4
downTo
aux
)
{
if
(
mostrarResultado
[
1
]
!=
ordenado
[
i
])
{
mostrarResultado
.
add
(
ordenado
[
i
])
}
}
}
else
{
var
aux
=
0
mostrarResultado
.
add
(
1
)
val
ordenado
=
ordenarCartas
(
mano
)
if
(
ordenado
[
0
]
==
0
)
{
mostrarResultado
.
add
(
14
)
aux
=
1
}
for
(
i
in
4
downTo
aux
)
{
mostrarResultado
.
add
(
ordenado
[
i
])
}
}
return
if
(
valor1
!=
valor2
+
1
)
{
false
}
else
true
return
mostrarResultado
}
}
fun
indiceDe
(
elemento
:
Int
,
vector
:
IntArray
):
Int
{
for
(
i
in
vector
.
indices
)
{
if
(
vector
[
i
]
==
elemento
)
return
i
}
fun
ganador
(
jugadas
:
MutableList
<
Array
<
Carta
?>>):
String
?
{
//Imprime la cantidad de jugadas
println
(
"Cantidad de jugadas: "
+
jugadas
.
size
)
return
-
1
}
val
manos
=
IntArray
(
jugadas
.
size
)
var
mejor
=
8
for
(
indice1
in
manos
.
indices
)
{
if
(
manos
[
indice1
]
<
mejor
)
{
mejor
=
manos
[
indice1
]
}
fun
indiceDeReversa
(
elemento
:
Int
,
vector
:
IntArray
):
Int
{
for
(
i
in
vector
.
indices
.
reversed
())
{
if
(
vector
[
i
]
==
elemento
)
return
i
}
val
mejoresManos
=
ArrayList
<
Int
>()
for
(
indice1
in
manos
.
indices
)
{
if
(
mejor
==
manos
[
indice1
])
{
mejoresManos
.
add
(
indice1
)
return
-
1
}
fun
ordenarCartas
(
mano
:
Array
<
Carta
>):
IntArray
{
val
ordenado
=
IntArray
(
5
)
for
(
i
in
0
..
4
)
{
val
valorString
:
String
=
mano
[
i
].
valor
if
(
valorString
==
"A"
||
valorString
==
"a"
)
{
ordenado
[
i
]
=
0
}
else
if
(
valorString
==
"T"
||
valorString
==
"t"
)
{
ordenado
[
i
]
=
9
}
else
if
(
valorString
==
"J"
||
valorString
==
"j"
)
{
ordenado
[
i
]
=
10
}
else
if
(
valorString
==
"Q"
||
valorString
==
"q"
)
{
ordenado
[
i
]
=
11
}
else
if
(
valorString
==
"K"
||
valorString
==
"k"
)
{
ordenado
[
i
]
=
12
}
else
{
ordenado
[
i
]
=
valorString
.
toInt
()
-
1
}
}
Arrays
.
sort
(
ordenado
)
return
ordenado
}
if
(
mejoresManos
.
size
==
1
)
{
return
"Jugada "
+
(
mejoresManos
[
0
]
+
1
)
fun
esEscaleraColor
(
valores
:
IntArray
,
palos
:
IntArray
):
Boolean
{
}
//agregar para retomar el ganador en caso de verificar la Carta
var
sum
=
false
return
"Error"
}
var
sumador
=
0
var
mejor
=
0
for
(
i
in
1
..
12
)
{
fun
verificarCarta
():
Array
<
Carta
?>?
{
var
respuesta
:
ArrayList
<
Array
<
Carta
?>?>?
=
null
if
(
valores
[
i
]
>
1
)
{
return
false
}
if
(
valores
[
i
]
==
1
)
{
sum
=
true
}
if
(
valores
[
i
]
==
0
&&
sum
)
{
break
}
if
(
sum
)
{
sumador
++
}
}
if
(
mejor
===
1
)
{
respuesta
=
siEsPoker
()
}
else
if
(
mejor
===
2
)
{
respuesta
=
siEsFull
()
}
else
if
(
mejor
===
3
)
{
respuesta
=
siEsColorYCartaAlta
()
}
else
if
(
mejor
===
4
)
{
respuesta
=
siEscalera
()
}
else
if
(
mejor
===
5
)
{
respuesta
=
siTrio
()
}
else
if
(
mejor
===
6
)
{
respuesta
=
siParDoble
()
}
else
if
(
mejor
===
7
)
{
respuesta
=
siPar
()
if
(
sumador
==
5
||
sumador
==
4
&&
valores
[
0
]
==
1
&&
valores
[
9
]
==
1
&&
valores
[
8
]
==
0
)
{
for
(
i
in
0
..
3
)
{
if
(
palos
[
i
]
==
5
)
{
return
true
}
}
}
return
false
}
return
respuesta
!!
[
0
]
}
fun
esPoker
(
valores
:
IntArray
):
Boolean
{
val
ordenado
=
valores
.
clone
()
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
12
]
==
4
)
{
true
}
else
false
}
fun
siPar
():
ArrayList
<
Array
<
Carta
?>?>?
{
//completar
fun
esFull
(
valores
:
IntArray
):
Boolean
{
val
ordenado
=
valores
.
clone
()
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
12
]
==
3
&&
ordenado
[
11
]
==
2
)
true
else
false
}
}
fun
esColor
(
palos
:
IntArray
):
Boolean
{
val
ordenado
=
palos
.
clone
()
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
3
]
==
5
)
true
else
false
}
fun
siParDoble
():
ArrayList
<
Array
<
Carta
?>?>?
{
fun
esEscalera
(
valores
:
IntArray
):
Boolean
{
}
var
sum
=
false
fun
siEscalera
():
ArrayList
<
Array
<
Carta
?>?>?
{
var
sumador
=
0
for
(
i
in
1
..
12
)
{
}
if
(
valores
[
i
]
>
1
)
{
return
false
}
if
(
valores
[
i
]
==
1
)
{
sum
=
true
}
if
(
valores
[
i
]
==
0
&&
sum
)
{
break
}
if
(
sum
)
{
sumador
++
}
}
return
if
(
sumador
==
5
||
sumador
==
4
&&
valores
[
0
]
==
1
&&
valores
[
9
]
==
1
&&
valores
[
8
]
==
0
)
{
true
}
else
false
}
fun
siTrio
():
ArrayList
<
Array
<
Carta
?>?>?
{
fun
esTrio
(
valores
:
IntArray
):
Boolean
{
val
ordenado
=
valores
.
clone
()
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
12
]
==
3
&&
ordenado
[
11
]
==
1
&&
ordenado
[
10
]
==
1
)
true
else
false
}
}
fun
esParDoble
(
valores
:
IntArray
):
Boolean
{
fun
siEsColorYCartaAlta
():
ArrayList
<
Array
<
Carta
?>?>?
{
val
ordenado
=
valores
.
clone
()
}
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
12
]
==
2
&&
ordenado
[
11
]
==
2
&&
ordenado
[
10
]
==
1
)
true
else
false
}
fun
siEsFull
():
ArrayList
<
Array
<
Carta
?>?>?
{
fun
esPar
(
valores
:
IntArray
):
Boolean
{
val
ordenado
=
valores
.
clone
()
Arrays
.
sort
(
ordenado
)
return
if
(
ordenado
[
12
]
==
2
&&
ordenado
[
11
]
==
1
&&
ordenado
[
10
]
==
1
&&
ordenado
[
9
]
==
1
)
true
else
false
}
}
fun
mostrarGanador
(
ganadores
:
ArrayList
<
Array
<
Carta
>>)
{
for
(
i
in
ganadores
.
indices
)
{
for
(
j
in
0
..
4
)
{
print
(
ganadores
[
i
][
j
].
valorPalo
())
}
println
()
}
}
fun
siEsPoker
():
ArrayList
<
Array
<
Carta
?>?>?
{
}
fun
ArrayNuevo
(
valores
:
IntArray
,
palos
:
IntArray
,
mano
:
Array
<
Carta
>)
{
for
(
i
in
0
..
12
)
{
valores
[
i
]
=
0
}
for
(
i
in
0
..
3
)
{
palos
[
i
]
=
0
}
for
(
i
in
0
..
4
)
{
val
valorString
:
String
=
mano
[
i
]
!!
.
valor
val
paloString
:
String
=
mano
[
i
].
palo
if
(
valorString
==
"A"
||
valorString
==
"a"
)
{
valores
[
0
]++
}
else
if
(
valorString
==
"T"
||
valorString
==
"t"
)
{
valores
[
9
]++
}
else
if
(
valorString
==
"J"
||
valorString
==
"j"
)
{
valores
[
10
]++
}
else
if
(
valorString
==
"Q"
||
valorString
==
"q"
)
{
valores
[
11
]++
}
else
if
(
valorString
==
"K"
||
valorString
==
"k"
)
{
valores
[
12
]++
}
else
if
(
valorString
==
"J"
||
valorString
==
"j"
)
{
valores
[
10
]++
}
else
{
val
index
=
valorString
.
toInt
()
valores
[
index
-
1
]++
}
if
(
paloString
==
"S"
||
paloString
==
"s"
)
{
palos
[
0
]++
}
else
if
(
paloString
==
"C"
||
paloString
==
"c"
)
{
palos
[
1
]++
}
else
if
(
paloString
==
"H"
||
paloString
==
"h"
)
{
palos
[
2
]++
}
else
if
(
paloString
==
"D"
||
paloString
==
"d"
)
{
palos
[
3
]++
}
}
}
fun
main
(
args
:
Array
<
String
>)
{
/*val manos = arrayOf(
"ah ad th tc 6s",
"as 2s 3s 4s 5s"
)
for (mano in manos) {
println("Jugada: ${jugada(mano)}")
}*/
val
jugadas
:
MutableList
<
Array
<
Carta
?>>
=
ArrayList
()
val
jugada1
=
arrayOfNulls
<
Carta
>(
5
)
jugada1
[
0
]
=
Carta
(
"AH"
)
jugada1
[
1
]
=
Carta
(
"AD"
)
jugada1
[
2
]
=
Carta
(
"TH"
)
jugada1
[
3
]
=
Carta
(
"TC"
)
jugada1
[
4
]
=
Carta
(
"6S"
)
val
jugada2
=
arrayOfNulls
<
Carta
>(
5
)
jugada2
[
0
]
=
Carta
(
"AH"
)
jugada2
[
1
]
=
Carta
(
"KD"
)
jugada2
[
2
]
=
Carta
(
"QH"
)
jugada2
[
3
]
=
Carta
(
"3C"
)
jugada2
[
4
]
=
Carta
(
"3S"
)
jugadas
.
add
(
jugada1
)
jugadas
.
add
(
jugada2
)
// val ganadores: String = mc.ganadores(jugadas)
println
(
"Jugada: ${ganador(jugadas)}"
)
}
val
jugadas
:
MutableList
<
Array
<
Carta
?>>
=
ArrayList
<
Array
<
Carta
?>>()
val
m1
:
Array
<
Carta
?>
=
arrayOfNulls
<
Carta
>(
5
)
m1
[
0
]
=
Carta
(
"AH"
)
m1
[
1
]
=
Carta
(
"AD"
)
m1
[
2
]
=
Carta
(
"5D"
)
m1
[
3
]
=
Carta
(
"5D"
)
m1
[
4
]
=
Carta
(
"2D"
)
val
m2
:
Array
<
Carta
?>
=
arrayOfNulls
<
Carta
>(
5
)
m2
[
0
]
=
Carta
(
"5H"
)
m2
[
1
]
=
Carta
(
"5D"
)
m2
[
2
]
=
Carta
(
"2D"
)
m2
[
3
]
=
Carta
(
"2D"
)
m2
[
4
]
=
Carta
(
"AD"
)
jugadas
.
add
(
m1
)
jugadas
.
add
(
m2
)
val
ganadores
=
ganadores
(
jugadas
)
println
(
"Ganadores = $ganadores"
)
}
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